
Random Womble
Minmatar Master Miners Electric Monkey Overlords
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Posted - 2009.03.24 00:56:00 -
[2]
Originally by: Herschel Yamamoto Null/Barrage give range bonuses to weapons with no range
Of the six range ammos, four are good, and Barrage is salvageable, likely by upping the falloff bonus. Null is problematic, but really, a +200% optimal bonus or something isn't totally unreasonable for blasters, and that'd sort of put it in the same category as the others.
Here on barrage you are hugely wrong any decent minnie pilo will tell you barrage is god, if anything it is possibly the best T2 ammo around admittedly on frigates the diffrence is less noticable but on even a muninn or ru[ture wiht good skills barrage will get you a faloff of 14-15km rather than 9-10km and that gives you a huge advantage in certain circumstances. Not to mention the vagabond where you can get well over 20km falloff (over 30kms if you faloff rig it which now post QR is not unreasonable) and on larger ships (i like cheap rigged tempests) you can get 45km faloff. While you dont do max damage when fighting in faloff (obviously) any minmatar will tell an EFT warrior that thats where they fight so the EFT figures presented are not real (not that they every are) anyway my point is thats where we minmatar pilots fight and while it is not perfect and i would love an extra 200% falloff that would just be silly (vagas with up to 60km faloff or tempests with 90km). Remember at optimal + faloff you do 1/2 damage not 0 thats at optimal + 2x faloff.
As for null yes its kind of broken but again +200% would just be silly it would also change the way each races close range guns are balanced (amarr longest but low tracking high damage, minmatar short but able to go longer but for loss of DPS good tracking lowish base damage (many minmatar ships have 2 damage bonus while amarr/gallente have just one to make up for this), gallente short good tracking, which some might not believe but check stats, and high damage) i would be more in favour of a 30-35% increase in both optimal and falloff rather than the +25% atm. However one problem null faces is not so much that its really that bad but more the idea that blasters must be used at point blank range.
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